
Dota all stars .. all items picture !!
nice work ..
6.43b Changelog:
* Fixed some big performance problems lower end machines were having
* Fixed some rare bugs that caused heroes to not revive
* Fixed -swaphero, neutral creep spawn time and initial gold in -xl
6.43 Changelog:
* Added new mode -xl(Extended League Mode)
* Reworked the Roshan Terrain area for improved Sentinel accessibility (lots of miscellaneous tweaks and mechanics to that area have been done beyond simply terrain change)
* Fixed the multiple hero exploit
* Recoded the death timer. It is more accurate now (the display was off before, you don’t revive any faster than you used to)
* Items with armor bonuses no longer stack (Vladmir/Basilius/Assault)
* Fixed a bug with Satanic that was giving it extra life steal
* Fixed some bugs with Mekansm, Morphling Stat Change and Hand of God that caused the death timer to not properly show
* Added Bottle to the new secret shop
* Undid some of the Toughness Aura buff from last version
* Tinker no longer Rearms Arcane Ring
* Slightly reduced creep collision size due to the increased number in the last patch towards the end of the game
* Fixed Sentinel ranged creeps having slightly less regen than Scourge ranged creeps
* Mekansm and Bloodstone now tell the user when they fail to heal him properly due to stacking rules
* Watchers give slightly less gold (due to their new radiance vulnerability last patch)
* Fixed various typos
* Fixed Ring of Basilius ability from working on CotS and Essence Aura
* Song of the Siren properly sleeps units out of its vision
* Items that can be disassembled now tell you when you buy them
* Fixed a bug with chicken that lets you sell unsellable items
* Fixed Throne not providing the lifesteal capability that World Tree does
* Reduced Radiance damage bonus from 70 to 60
* Fixed Phantom Assassin’s Blink Strike range
* Death Board is on by default now (-don)
* Observer Wards last a little longer now
* Reduced Avernus’ movement speed by 5
* Temporarily disabled Meepo in -dm to fix some bugs
* Fixed the Doppelwalk and Lothar’s Edge “0!” text
* The icon for turning Rot off is now more obvious
* Changed Meepo Attribute Bonus from 40% to 25%
* Improved Unstable Concoction (When you cast it, you lock vision on the target while you channel)
* Various nerfs to Alchemist: Acid Spray AOE (700-550), Acid Spray Mana (120->160), Str/lvl (2.4->1.8), Int/lvl (1.5->1.0), Lowered health regen on level 1 ultimate, Greed Stack Duration (20->18), Greed Gold Cap (20->18), Movement Speed (300->290) but level 2 and 3 of his ultimate give him a minor boost back to his normal speed, Slight base armor reduction
* Fixed Cheese to heal the proper amount
* Fixed the creep spawn sound from happening too early in -mm
Reworked Orchid (immolation effect)
Reworked Euls (Infinite Cyclone Charges)
Reworked Guinsoos (3-item recipe, no euls!)
fixed various sell prices
updated drow\'s story per volcove\'s suggestion
* Reduced model size on Non-Ancient Golems
buffed up murlocs a bit
fixed ravage lvl 2/3 damage
* Improved creep pathing on top Sentinel lane
* Improved base int and growth on Visage
Fixed Eidolons armor
fixed mana shield cooldown
fixed guin sell price
fixed level 2 marksmanship
* Fixed Dark Rift from using cooldown when cast incorrectly
fixed impale effects to work on ancients
fixed some visuals with impales
fixed the stun to start timing after the unit lands from air
range on na and lion impale is always full range
added a minimum range for the impale effect on burrow strike so if you target
yourself, it still impales nearby units
fixed ravage damage
* Added Ring of Health to the Goblin Shop
lowered quarterstaff price
fixed bottle cooldown (it was still 8 seconds, not 5)
lowered euls cd a bit and reduced recipe
tweaked guin/eul/orch a little, see feedback post for complete details
* Reworked the trees/pathing near the small sentinel creep camp
did lots of tweaks and changes to neutrals
fixed kickafk giving you options for players that aren\'t afk
fixed a pathing issue with the trees near the new ramp
* Reduced cooldown on high level Shapeshift
kickafk properly shares control on kick now
increased quilbeast hp by 100
undid marksmanship change, kept the agi gain nerf
adjusted leap cd change from last version
fixed apm command (it was actions per second before i think)
undid potm base damage change change
fixed morph courier hotkey
removed guinsoo recipe
* Reduced Gravechill manacost and cooldown a little
* Recoded impale based effects completely, fixing various ramp bugs, stacking issues and lots of rare problems. (Burrowstrike, Impale (Lion), Impale (Nerubian Assassin), Ravage)
* Removed manacost on Mana Shield
* Added Javelin to the Goblin Shops
* Added Quarterstaff to the Goblin Shops
* Increased Perseverance damage from 7 to 10
reduced tornado damage on buildings
changed the removal of bottle sell cost to a small one (mainly cause of a problem I was having with it not displaying manacost)
* Changed Leap cooldown to scale with levels
* Lowered Mirana\'s base damage a little
added magic resistance to quilbeast (75%)
tried to fix the shukuchi issue with dealing damage twice again
fixed ogres autocasting
* Changed the pathing around the one of the neutral camp areas on the Scourge Side
returned damage amplification to orchid and changed from 4.5 to 5 duration
reduced cooldown and increased range on guinsoo
* Increased Chainfrost bounce by 1
* Fixed a bug introduced in the recent scepter changes on Crystal Maiden
* Improved armor on Enigma\'s Eidolons
* Removed the stack restriction on Shiva\'s Guard
* Improved Juggernaut\'s movement speed
* Implemented a better silencing mechanism in the Black Hole area
reduced Drow\'s ultimate a little
* Lowered Drow\'s Agility gain per level
* Added a new command -apm to reveal your actions per minute
-afkinfo and -kickafk now work properly fixed -neutrals test spawn command lowered guinsoo recipe cost * Couriers can now disassemble items (161180)
* Added text descriptions for powerups (68307)
Made linkens 20 seconds (for now..)
refilling bottle and rune usage doesn\'t share cooldown with regen usage on it (so only regen follows the 8 sec cooldown)
* Bottle is in full state at all the shops now (still thinking about this..)
* Fixed Last Word triggering off of Linken Sphere usage
fixed various typos
fixed lothars sell cost
Fixed Drow\'s ult
Changed alpha wolf to a different color
Reduced chances that the buff icon remains on Broodmother/Sven ults
Made Lothar\'s 21/21 bonuses
Fixed Lothar\'s cooldown
Reduced lothar\'s manacost
Fixed the alpha wolf not spawning properly
Fixed aggro on new creeps
* Neutral Ogres no longer auto-cast Frost Armor
fixed tree types at the new scourge camp
* Fixed Berserker Rage from triggering Essence Aura
* Fixed Javelin\'s odds being slightly off
* Increased Morphling\'s base damage
* Macropyre cooldown no longer increases per level
* Reduced Expulsion cooldown and manacost
* Lowered Flying Courier HP to the same as regular Courier
* Reduced Sprint\'s damage amplification from 20% to 10%
* Improved Keeper of the Light\'s attack animation
* Delayed the creep spawn time by 30 seconds in -vr
* Fixed neutral spawn times in various modes
* Improved Scattershot from 10-35 damage range to 20-35
* Improved Alchemist base Intelligence and growth
* Slightly improved Psi Blades spill width
* Improved Lich\'s Frost Nova cast range by 100
* Improved Vanguard hp regen by 1
* Changed Lothar\'s recipe and stats
* Increased Maledict AOE by 15
* Improved Chemical Rage
* Increased Phantom Lancer\'s STR gain
* Improved lifesteal on Insatiable Hunger level 2 and 3
* Reduced Replicate manacost and cooldown
* Centered swap request notice is given to a player (182779)
* Fixed an issue with the Cheese drop from Roshan
* Reduced Vladmir\'s Offering recipe cost
* Reduced Linken\'s Sphere cooldown
* Increased Psi Blades range by 10 each level
* Improved Troll\'s movement speed
* Decreased Rampage movement speed bonus
* Decreased Rampage cooldown
* Removed stacking restriction from Bloodstone and improved it\'s stats
* Improved Helm of the Dominator damage from 10 to 20
* Improved Spirit Bear\'s Demolish
* Improved Oblivion Staff mana regen by 25%
* Increased Lightning Storm cooldown by 2 seconds
* Reworked Eul\'s Scepter of Divinity completely
* Reworked Orchid Malevolence completely
* Reduced cooldown on level 4 Metamorphosis from 135 to 110
* Reworked Guinsoo\'s Scythe of Vyse completely (check forums for details)
* God\'s Strength is longer removed by cyclone
* Insatiable Hunger is longer removed by cyclone
* Quarterstaff price reduced
* Improved Sand Storm
* Fixed an issue with Forest Troll High Priest\'s pathing scale
* Drastically lowered Quilbeast hitpoints
* Improved range on Drow\'s Trueshot Aura
* Fixed an exploit with Lanaya
* Improved cooldown progression on Insatiable Hunger
* Reduced Sven\'s base armor
* Reduced the slow on Epicenter
* Changed the locations and distribution of neutral creep camps
* Fixed some text display problems when viewing replays (thanks DonTomaso)
* Reduced Lina\'s movement speed by 5
* Reduced Voidstone by 25 gold
* Improved Enigma\'s movement speed
* Modified initial projectile speed and effect on Paralyzing Casks
* Improved Enfeeble
* Improved Auto-Fire aoe and duration
* Reduced Ring of Health by 25 gold
* Fixed some color issues on the load screen
* Reduced Queen of Pain\'s Blink range at early levels
* Fixed some creep death time discrepancies (188461)
* Improved Earthshaker movement speed
* Reduced mana cost on dagger and increased cooldown (75->50 mana, 30->60 cooldown)
* Added cooldown to Bottle usage and removed its sell cost
* Added -afkinfo that displays how long each player has been idle for
* Bottle purchased in base starts off full
* Necronomicon icon now changes per level (190183)
* Changed durations of some powerups (Haste 45->30, Illusion 60->75, Regen 45->30)
* Fixed a very minor bug with Elder Form duration
* Fixed a very minor bug with the damage mechanism on Shukuchi
* Moon Wells now gather water during night and get drained during day. This has no gameplay impact (60920)
* Zombies now give a bit less bounty
* Improved cast range on Expulsion and Fire Storm
* Change Drow Ranger\'s Marksmanship
* Added a conditionally available -KickAFK command to boot idle players (171984)
* Increased Neutral Centaur\'s aura by 5%
* Added an Alpha Wolf in the wolves creep camp with a command aura
* Added a new creep camp (1 Ghost w/Possession + 2 Fel Beasts)
* Changed the Furbolg\'s Stomp to a Clap
* Added a new creep camp (1 Enraged Wildken w/ Tornado + 2 Wildkins)
* Added a new creep camp (1 Murloc Nightcrawler w/shadowmeld,1 sec ensnare + 1 Murloc Hunstman + Murloc Tiderunner)
* Improved Satyr Hellcaller\'s Unholy Aura
* Added a new creep camp (1 Dark Troll Warlord (Raise Dead), 2 Dark Trolls)
* Recoded Neutral Creep code for some optimizations
* Changed the location of one of the Scourge creep camps

| Strength | Each point increases your total hit point (HP) and the hit point regeneration rate. | |
| Agility | Each point increases your attack speed and armor. | |
| Intelligence | Each point increases your mana point (MP) and mana regeneration rate. |
Where is the Leragas The Vile (Hidden Shop)?
Where is the Sagarel The Evil (Hidden Shop)?| -allpick -ap | Everyone may pick heroes from any tavern. Incompatible with allrandom, teamrandom, leaguemode, moderandom, voterandom, and reverse. |
| -allrandom -ar | Every player gets a random hero from any tavern. Incompatible with allpick, teamrandom, leaguemode, voterandom, moderandom, and reverse. |
| -moderandom -mr | Randomly picks a mode from ar, ap, tr and normal pick. Incompatible with allrandom, allpick, teamrandom, leaguemode, voterandom, reverse, and deathmatch. |
| -leaguemode -lm | All forms of random are disabled. 10 players required. The teams will pick in alternating orders, one team picking one hero, the other team picks two heroes, the first team picks two heroes, the other team picks two heroes, the first team picks their two last heroes, the other team picks their last hero. (1-2-2-2-2-1). The team which has the first pick is random. Incompatible with allrandom, allpick, mirrormatch, teamrandom, deathmatch, moderandom, allagility, allintelligence, allstrength, itemdrop, nopowerups, supercreeps, easymode, duplicatemode, voterandom, samehero, and reverse. |
| -voterandom -vr | Three random matchups will be chosen, and each players gets to cast a vote on which of the three matchups they want, using "-option #" where # is 1, 2 or 3. Needs an even amount of players on each team to be activated. Incompatible with leaguemode, allrandom, mirrormode, teamrandom, deathmatch, moderandom, allagility, allintelligence, allstrength, samehero, and reverse. |
| -reverse | The Sentinel's players pick the Scourge's team and the Scourge's players pick the Sentinel's team. Needs an even amount of players on each team to be activated. Incompatible with allpick, allrandom, teamrandom, moderandom, leaguemode, voterandom, deathmatch, and samehero. |
| deathmatch -dm | If you die, you will have to pick a new hero once you can respawn. Deathmatch must be selected before any primary game mode to work. If a random primary mode was selected, you will recieve a hero according to that random mode. A team loses if it has 36 deaths, or if its ancient is destroyed. Incompatible with allintelligence, allagility, allstrength, teamrandom, leaguemode, moderandom, voterandom and samehero. |
| -itemdrop -id | When you die, a random slot in your inventory will drop whatever it holds. You no longer lose money when dieing. Incompatible with leaguemode. |
| -supercreeps -sc | Every now and then, a super creep may spawn for each side and follow the creeps in either lane. The weakest supercreep is the siege golem, a bit stronger is the scary fish, and the ancient hydra is the strongest one. Incompatible with leaguemode. |
| -easymode -em | Towers are weaker, experience is gained faster, and you get more periodic gold. Incompatible with leaguemode. |
| -nopowerups -np | No runes will spawn. Incompatible with leaguemode. |
| -allagi -aa | Only agility heroes may be chosen. Incompatible with allstrength, allintelligence, deathmatch, voterandom and leaguemode. |
| -allint -ai | Only intelligence heroes may be chosen. Incompatible with allstrength, allagility, deathmatch, voterandom and leaguemode. |
| -allstr -as | Only strength heroes may be chosen. Incompatible with allagility, allintelligence, deathmatch, voterandom and leaguemode. |
| -shuffleplayers -sp | The teams will be randomly shuffled. This includes which colour you have and which side you are on. Compatible with all other modes. |
| -mirrormatch -mm | mirrormatch: Requires that both teams have the same number of players. After one minute, each player pair (blue - pink, teal - gray, purple - light blue, yellow - dark green, orange - brown) will have their heroes replaced with either one of the two they had. In the end, each player pair has the same hero, and both teams have the same matchup. Incompatible with samehero, voterandom and leaguemode. |
| -duplicatemode -du | The same hero can be picked, or randomed, by multiple players. Incompatible with leaguemode. |
| -samehero -sh | All players will have the hero that blue picks. Incompatible with mirrormatch, voterandom and leaguemode. |
| -wtf | When an ability is used, all cooldowns are reset and your mana is set to full. Certain triggered abilities will seem as if they have no cooldown, but will not have any effect until the time which it would normally be cooled down has passed. (One example is Borrowed Time) |
World of Warcraft v6.52d 6.52d Changelog
* Fixed a major exploit that has been discovered very recently
Notes: Both 6.53 and the official map translation project (Korean/Chinese/Russian for now) are almost ready.
6.52c Changelog
* Changed some bounty values on Transmuted neutral creeps when using Hand of Midas
* Significantly lowered Ancient of Lore and Temple of the Damned’s armor and increased their HP regeneration (15->5 armor, 2.5->20 HP/sec)
* Fixed a minor bug with Juxtapose
* Fixed some bugs with -pm
* Fixed a bug with capturing a rune using a Bottle from a leaver
* Fixed a minor bug when trying to form Satanic on courier.
* Infest now properly dispels buffs when you go in a unit
* Fixed Marksmanship hotkey
* SinglePlayer’s test commands -lvlup and -refresh now work for multiple heroes
* Siege units now get a minor bonus when the respective range rax (Temple of the Damned/Ancient of Lore) is destroyed
* Fixed Meepo with Aegis of the Immortal
* Fixed some aggro problems with one of the scourge neutral camps
* Fixed an issue with buying an item on a unit as it was dying that resulted in a tome version of the item appearing
* Fixed multiple Dagons with different levels not sharing cooldown
* Fixed a bug with Sandstorm that caused various game glitches with Blackhole and Spectral Dagger
* Fixed a potential suicide issue with Fatal Bonds
* Fixed a minor glitch with Maelstrom triggering Perseverance’s cooldown
* Improved cast range and cooldown on Plague
* Changed Soul Rip allied damage to hp loss to prevent it from dispelling consumables
* Improved damage progression on Slithereen Crush
* Fixed a bug with Morphling in -dm when spawning with melee bashers
* Fixed the recent Morph not transfering stats at proper speed at levels 2 and 3 (DonTomaso)
* Increased Howl’s duration
* Fixed a bug when combining -sd and -du game modes
* Fixed -music from affecting other players
* Removed leaver hero icon when using -kickafk
* Lowered Bounty Hunter’s Wind Walk cooldown
* Fixed an exploit with Time Walk
* Fixed an old rare bug involving Sprout and Spirit Bear
* Fixed a potential bug when healing with Bottle near the fountain
* Fixed a bug with captured rune not expiring when using allied shared Bottle
* Fixed a bug with Spirit Bear dying with bottle in -dm
6.52 Changelog
===============
* Rewrote all item code and systems. It now supports things like properly tracking item ownerships, fusing recipes with a full inventory as well as fixing a lot of older miscellaneous bugs and usability issues, and setting groundwork for other things in the future
* Fixed all CustomKey problems. All hotkeys in the game can now be properly remapped to any other hotkey
* Map strings are now properly allocated to allow players with different language versions to play with each other without having to download multiple maps themselves. This means, for example, that you can play or watch games with your English version of the map with someone using a Chinese, Korean or Russian translated version of the map without any problems. The maps for the other languages will be posted on getdota.com alongside the English version for each release
* Lowered side angles on Bristleback
* Agility Morph and Strength Morph can now be clicked on directly for one-time use
* Morph interval is smoother when it levels (same overall rate though)
* Improved Elder Form attack animation
* Improved cooldown progression on Soul Rip
* Rewrote Timewalk to keep constant speed (so its not slow motion when you click nearby)
* Dark Rift can now be cast by targeting minimap
* Increased AutoQuills release requirement on Bristleback from 200 to 300
* Improved cooldown progression on Primal Split
* Improved initial AI on Dopplewalk image to make it less obvious when it’s created
* Sonic Wave cooldown no longer improves per level in non-scepter form
* Reduced Reverse Polarity AOE a little
* Reduced Dragon Knight’s Breathe Fire manacost
* Undid a portion of the cooldown buff done on Elder Dragon Form last version
* Increased Huskar’s attack range from 350 to 400
* Lowered Puck’s attack range from 600 to 550
* Increased level 2 and 3 Purge’s damage to summoned unit
* Lowered Faceless Void’s strength gain
* Improved Faceless Void’s cast animation time
* Increased level 3 Insatiable Hunger cooldown
* Lowered Sand King’s base armor
* Improved cooldown progression on Spirit Bear
* Lowered movement speed on Beastmaster’s Hawk
* Increased Abaddon’s movement speed slightly
* Scream of Pain manacost is now constant on all levels
* Increased Primal Roar cooldown by 10 seconds
* Lowered Living Dead bounty and increased their magic resistance
* Decreased Timelapse cooldown
* Increased Immolation damage on level 3 Primal Split’s Fire panda
* Lowered Sven’s agility gain
* Improved Huskar’s attack animation time slightly
* Scaled the movement bonus on Chemical Rage (lower at level 1, level 3 remains the same)
* Lowered Scepter upgraded Doom’s cooldown
* Increased cast range on Drunken Haze
* Changed Fatal Bonds from damage to HP loss (numbers adjusted to keep it at the same effectiveness)
* Lowered Medusa’s attack animation time
* Lowered Will O’ manacost
* Undid manacost change on Level 1 Reaper’s Scythe
* Slightly reduced Rikimaru’s cast animation time
* Scattershot gives vision on the area it is cast on
* Flesh Heap now works with denies
* Lowered cast range on Neutral Dark Troll’s Ensnare
* Increased cooldown on Neutral Dark Troll’s Raise Dead
* Items now have muted form when carried by non-owner (aside from a few exceptions like regeneration and leaver items). -pm can be used if you want to allow pooling in your games
* Improved basic item’s descriptions layout and presentation (133979)
* Flying Courier cannot carry Observer Wards from enemy base
* Lowered transmute bounty on previously untransmutable creeps (lvl 6)
* Change Sange and Yasha recipe costs and bonuses it gives as well as fixing some minor inaccuracies with it
* Flying Courier can no longer carry Aegis
* Added Blades of Attack to the Goblin Shop
* Increased the Fountain’s bottle autofilling range
* Increased Diffusal Blade’s agility bonus by 5 (carries through to Manta Style)
* Lowered Black King Bar duration slightly
* Increased HP loss rate when Armlet is activated
* Improved Lina’s projectile and visuals (170933)
* Added allied only overhead cast effect for Assassinate (203083)
* Listed maximum targets for Wrath of Nature in the tooltip (212395)
* Added special effect when Berserker’s Blood is stacked at a high level (176376)
* Added special overhead allied-only text to show duration while channeling Unstable Concoction (196859)
* Added a sound effect when Culling Blade kills a hero
* Added new Power Treads icons for the agility and intelligence versions (207886)
* Added an allied-vision only visual effect for Weave (139374)
* Lowered volume on creep horn sound
* Improved Dragon’s Tail’s visual effect (192582)
* Added a new visual effect for Soul Assumption
* Improved King Leoric’s visual effects (180737)
* Changed Mana Void visual effects (211058)
* Removed status buff icon for Hunter in the Night when it isn’t affecting him
* Puck and Clinkz now have a chance to get an alternate “fun name” like Ursa
* Fixed a fatal error problem when upgrading Flying Courier after reloading from saved game
* Fixed some overhead text effects that would show through fog of war
* Fixed a bug when either of Rot, Sand Storm or Storm Seeker are in the same area
* Rewrote Juxtapose and Dopplewalk image creation to fix a rare minor bug
* Fixed a minor bug with moving Lothar’s Edge while not in cooldown
* Fixed an exploit with Lanaya
* Fixed Phantom Edge to properly stack with Magic Resistance like the others
* Fixed a bug with Primal Roar that could occur when used on blinkers
* Fixed a control loss issue in recent versions with Sand King when Burrowstriking
* Rewrote Reverse Polarity to fix some rare issues with it stunning but not pulling
* Fixed some minor bugs with Assassinate
* Fixed World Tree and Frozen Throne towers not sharing bounty with allies
* Fixed Sand Storm not affecting sleeping neutrals properly
* Fixed the interruption requirement to leveling up Storm Seeker
* Fixed a minor bug with the damage of Invoker’s Tornado not syncing accurately with the cyclone effect
* Fixed a minor bug with Dagger and Aegis creating blank dummy items in base
* Fixed Centaur’s Return from triggering off on ally attack order
* Fixed a rare issue with not properly creating Haunt images (DonTomaso)
* XL Mode changed to have 4 hero removals per side instead of 3
* Minimap now does a special ping to allied players when a unit uses Scroll of Teleportation or Boots of Travel
* Improved Scroll of Teleportation code to armor enhance the building you are teleporting to when you click in the area instead of only when directly clicking on the target
* Various other map performance optimizations
* Added lots of music modes. You must have music enabled to use these. Use ‘-music xxx’ where xxx is one of the following added options: off, random, nightelf1, nightelf2, nightelf3, human1, human2, human3, orc1, orc2, orc3, undead1, undead2, undead3, other1, other2, other3, other4, other5
* Added a new mode -poolingmode(-pm) to allow pooling
* -lvlup now allows a number after it to level up faster in test games
* Reduced delay on End Game scoreboard for Sentinel victory
* -roll without specified number now does it out of 100
* Added command -list for use in -sd to show the pick options again
* Changed follow allied unit range to move closer to the target
* Restored and fixed previous issues with -unstuck
* Added a time delayed warning message when the game is in -test mode (some people have been abusing private chat to activate it before using -ah to clear the screen in order to use test commands to cheat without anyone knowing)
* Added commands -rollon and -rolloff incase people spam with roll. Default is on
* Added single player commands -killall/-killsent/-killscourge (169041)
* Added a new mode -observerinfo(-oi) to display extra information for game broadcasters/observers when you hover over player heroes
* Initial creep waves in -ap now spawn 30 seconds later
* Added single player test command -time xx to set the time of day
* Improved the text display on courier death
* Added a new single player or -test mode subcommand (-noherolimit) that lets you get multiple heroes, primarily for video editors that have been requesting it
* New Invoker story from the contest (Ike_Ike)
Latest Warcraft DotA Map v6.52d Download Links