Tuesday, July 22, 2008
Dota all stars 6.48 AI + map
Category: Unofficial Maps
Description:
More like an update to 1.4 and a beta for 1.6. Not much change here.
6.48b AI+ 1.52 Changelog:
*Handicap reduced from 120/150/200 to 115/140/180
*combined -tm with -test
*fixed problem with "-c"," c" not working w/ Scourge
*fixed ai heroes in -rv choosing two heroes
*fixed randoming problem with -dm
*fixed -pe and -pa with -random, removed -par and -per
*fixed denying towers that cannot be denied
*added notification and more effects when using -aid
*added swaphero capability with the bots
*added new mode "-dynaexp" or "-de", bots gain bonus exp rates when killed,
and loses bonus exp when the bots killed a hero
*fixed some problems with the defend routine
*human teamwork script is merged with ai teamwork script
*fixed bug about checking blink location targets
*bots uses shortcuts when retreating
*after using attack commands to bots, they will not automatically try to
defend or do neutral creeping for a while
*bots normally use flasks, but you can change it by inputting "-ctango" within
the first minute
*ai will prioritize defending over healing in the fountain
*bots cancels some casting animations
*fixed halting with Doppleganger
*fixed bugs concerning windwalk like abilities
*fixed Epicenter usage bug
*fixed Fiend's Grip and Dismember misusage
*balanced Thundergod's Wrath usage
*fixed aggressiveness with Primal Split, Storm panda uses windwalk when weak
*fixed Rain of Chaos usage, Shadow Word is used for healing more frequenly
*fixed some problems with mana shield
*fixed some problems with sprout
*uses Song of the Siren to save allies
*New Ignus Fatuus AI
*fixed blade fury usage when omnislashing
*more correct use of Echo Slam
*fixed wierd bot Assassinate cancels
*fixed multiple use of Earthbind
*Spectre can use Reality
*Alchemist can use Concoction
*revamped Techies behavior
*numerous item build and skill build changes
Known Issues:
*gank command (-ct) may not work 100% correct and it's not included inthe dialogue
*AI heroes are still not balanced (Pudge,Naix suck; Viper and friends still strong)
*fatal errors may still be present
download link
Thursday, July 17, 2008
How to create a AI Map in DOTA
I just want to share some of the information I manage to gather regarding AI making for DOTA.
First, the requirements to start making an AI for DOTA:
1. A knowledge of JASS programming.
2. A map deprotector OR Dota AI script Injector (DAII)
Optional:
Jasscraft (JASS editor)
Right now, there are two common ways to make AI for DOTA:
1. Using DAII or "Dota AI Injector" (the easier way)
DAII is a tool to inject JASS AI script into the DOTA map. It comes with a basic AI template. It is up to the user to modify.
Useful ingame functions for debugging DAII
While in game, type -debug. If you want the AI to control your character, type -afk.
There is also a cheat function built in DAII, -rich which give 100000 golds to all players.
I found further Info by Aeyah regarding DAII :- http://www.gg-game.com/forum/viewthread.php?tid=28504
The pro and con of using DAII:
PRO:
This program is easy to use. Good for everyone who want to start learning DOTA AI.
Just run the program and inject the AI script to the DOTA map.
To modify the script, just open the Function.txt (inside the DAII folder) with some sort of Editor.
CON:
-In some instances, too much modification to the script (Functions.txt) will corrupt the the DOTA map when injected. I think that it sometimes overwrite the original DOTA script inside the Map. Remember, we are talking about injecting a script to the protected map.
-Also, DAII is too dependent on the whim of the DOTA programmer (In this case ICEFROG). If he somehow decide to change the variables in the next version DOTA, the DAII will stop functioning. (unless a new AI script template is made for it)
Note: Looks like Dota-Allstars 6.52 is the one he meant. IceFrog recoded the items code and hence the DAII stop functioning. A new AI script template must be made to make it work again.
2. The hard way.
The steps involves deprotecting/decompiling the DOTA or DOTA AI map, then extract and edit the "war3map.j" and recompiling it.
A good way to start (assuming you have deprotect the Map) is to compare the two script of the same version. The original DOTA script vs the script containing AI.
For example, if you compare the original script 6.43b to 6.43b_AIplus script, the differences should be the AI code. From there, you could begin to analyze and modify these code as needed.
FYI, the Original 6.43b dota has around 24 thousand lines of code, while the 6.43b_AIplus version has around 37 thousand lines of code. Therefore, there are around 13 thousand lines of AI code added by RGB/Lazyfiend. (Good job Lazyfiend!)
So, unless you have a lot of time and good knowledge of JASS scripting, it will be hard.
The tools are available on the net, so please DON'T ask me. This is another reason why non-sanction map are not allowed here, since it is easy to deprotect a map and insert some cheat/hack into it.
Cheers.
Note: This is the hard way and yet the best way. As you can see, the AI made by RGB/Lazyfiend involves about 13 thousand lines of codes. So, give respect for those AI makers :)
Dota 6.52b map changelog
6.52b Changelog
================
* Changed some bounty values on Transmuted neutral creeps when using Hand of Midas
* Significantly lowered Ancient of Lore and Temple of the Damned’s armor and increased their HP regeneration (15->5 armor, 2.5->20 HP/sec)
* Fixed a minor bug with Juxtapose
* Fixed some bugs with -pm
* Fixed a bug with capturing a rune using a Bottle from a leaver
* Fixed a minor bug when trying to form Satanic on courier.
* Infest now properly dispels buffs when you go in a unit
* Fixed Marksmanship hotkey
* SinglePlayer’s test commands -lvlup and -refresh now work for multiple heroes
* Siege units now get a minor bonus when the respective range rax (Temple of the Damned/Ancient of Lore) is destroyed
* Fixed Meepo with Aegis of the Immortal
* Fixed some aggro problems with one of the scourge neutral camps
* Fixed an issue with buying an item on a unit as it was dying that resulted in a tome version of the item appearing
* Fixed multiple Dagons with different levels not sharing cooldown
* Fixed a bug with Sandstorm that caused various game glitches with Blackhole and Spectral Dagger
* Fixed a potential suicide issue with Fatal Bonds
* Fixed a minor glitch with Maelstrom triggering Perseverance’s cooldown
* Improved cast range and cooldown on Plague
* Changed Soul Rip allied damage to hp loss to prevent it from dispelling consumables
* Improved damage progression on Slithereen Crush
* Fixed a bug with Morphling in -dm when spawning with melee bashers
* Fixed the recent Morph not transfering stats at proper speed at levels 2 and 3 (DonTomaso)
* Increased Howl’s duration
* Fixed a bug when combining -sd and -du game modes
* Fixed -music from affecting other players
* Removed leaver hero icon when using -kickafk
* Lowered Bounty Hunter's Wind Walk cooldown
* Fixed an exploit with Time Walk
* Fixed an old rare bug involving Sprout and Spirit Bear
* Fixed a potential bug when healing with Bottle near the fountain
* Fixed a bug with captured rune not expiring when using allied shared Bottle
* Fixed a bug with Spirit Bear dying with bottle in -dm
Monday, July 14, 2008
Cranium basher - bash special ..
bashes stack with diminishing returns, as according to the formula:
1 - ( 1 - A ) * ( 1 - B ) * ( 1 - C ) * ... * ( 1 - X ) = Chance to get at least one bash
where A, B, C and so forth are the seperate chances for each item or skill that can bash / critical strike.
Note that all bashes in the game are rounded to the nearest 5%of chance before calculating them in this formula.
Bashes
When calculating bashes, the result depends on whether you're a melee hero or a ranged hero.
It is true for both however, that if you bash an already stunned unit, the greater of the remaining stun time and the bash time of your bash will be used. That means that a bash can never shorten the amount of time a unit is stunned.
Melee heroes' bashes stack fully,so if two or more bashes occur at once, the longest stun time from all the bashes will be used (bashes never shorten stun time) and all the different bash damages will be added .
The damage is reduced by spell resistance, and eliminated by magic immunity.
The damage is a separate source and therefore does not count to life steal and does not interact with critical s trikes in any way.
Additionally, melee units' bashes have a clear advantage:
The stun part of the bash is NOT eliminated by magic immunity and thereforeyoucan even stun magic immune units, though they will get no additional damage from the bash.
As melee heroes can proc more bashes on one attack, the formula above only gives the chance of having at least one bash( and for that a stun ) per attack. This also means that on melee heroes, the damage output from the bashers are not affected by diminishing returns.
Two bashers means you have 27.75% chance to land at least one bash on the opponent, but 25.5% chance to get one bash and 2.25% chance to get both bashes. Since the damage stacks, this gives as much average damage as 30% chance to bash once.
As for ranged heroes, it's the other way round. The bash damage is added directly to the normal attack damage and therefore it behaves just like any normal damage increase (it's reduced by armour value and armour type, it grants life steal, etc.). The stun part is blockable by magic immunity.However,a ranged hero can not land multiple bashes in one hit - a proc of a later acquired bash will always completely overwrite an earlier achieved one.
There are two other passive skills which can stun for a short duration.The first is Sniper's Headshot, which has a 40% chance to stun for 0.1seconds. The second is MKB, which has a 30% chance to stun for 0.1seconds. It is important to note that these skills will not stack with each other; if two bashes occur at once, only the bash time and damage from the last bash skill or item you got will work.
For easy reference:
On heroes without bash -
1 Cranium Basher : 15% bash
2 Cranium Bashers : 27.75% bash
3 Cranium Bashers : 38.5875% bash
4 Cranium Bashers : 47.79937% bash
5 Cranium Bashers : 55.62946% bash
6 Cranium Bashers : 62.28504% bash
On heroes with 25% bash -
1 Cranium Basher : 36.25% bash
2 Cranium Bashers : 45.8125% bash
3 Cranium Bashers : 53.94062% bash
4 Cranium Bashers : 60.84953% bash
5 Cranium Bashers : 66.7221% bash
6 Cranium Bashers : 71.71378% bash
On heroes with 10% bash (Troll Warlord) -
1 Cranium Basher : 23.5% bash
2 Cranium Bashers : 34.975% bash
3 Cranium Bashers : 44.72875% bash
4 Cranium Bashers : 53.01944% bash
5 Cranium Bashers : 60.06652% bash
6 Cranium Bashers : 66.05654% bash
thanks
source: garena.com
Sunday, July 13, 2008
Dota 7.01 april fool's day map !
Dota-Allstars 7.01 Ultra April Fool's Map 2008!
IceFrog didn't release this year's map. However, during some conflict happen in Dota-Allstars forums, the forums leader leaked the April Fools Beta map. The forums leader got banned for this
Changelog:
- New models for some heroes (Zeus, Lich)
- New Roshan model
- Terrain is kinda bumby
- One is able to pick 2 heroes instead of one
- New Sent and Scourge creep models
download here
source: dotaportal
Dota all stars 6.53 ai+ 1.52 map
Version: ORIGINAL
Category: Unofficial Maps
Description:
This is a port of RGB's AI+ v1.52 (originally written for DotA Allstars 6.48b).
DotA Allstars 6.53 AI+ 1.52 Revision 03
---------------------------------------
This is a port of RGB's AI+ v1.52 (originally written for DotA Allstars 6.48b).
It behaves the same as the original AI, and has only been updated to account for balance changes, new item recipes, and most new features. As such, some new content does not work fully with the AI yet.
THERE IS NO AI FOR TEMPLAR ASSASSIN, LIFESTEALER, INVOKER, OR CLOCKWERK GOBLIN. THEY WILL GET ITEMS BUT WILL NEITHER USE NOR LEARN THEIR SKILLS.
Known bugs with AI:
-Pathing on the top Sentinel lane is still the same as in 6.48b
-AI don't properly react to -nb and -nt modes
-Some exploits that should have been fixed are still in the game...just don't use them. If you really want to cheat against AI, just use -test.
Some commands have yet to be implemented properly:
-ah
-afk
-kickafk
Additionally, I have added a Fun Tavern in the lower right corner. Currently includes six legacy heroes (possibly more in the future): Old Invoker (6.12b), Old Lifestealer (6.48b), Old Silencer (6.12b), Gambler (6.06), Old Morphling (5.84b), and Old Stealth Assassin (5.84b).
To access the fun tavern, type -fun within the first 15 seconds of the game.
Changelog:
Rev. 03
=======
-Fixed Invoker from breaking the game when picked
-Redid all of Lanaya's triggers using 6.53 script, hopefully this makes her stop crashing the game (if she still does I don't know what else to try)
-AI Sand King can now properly use Epicenter
-Fixed Clockwerk Goblin being unable to attack his own Power Cogs
-Fixed Rearm
-Fixed Essence Aura
-Fixed icons on Gambler's skills
-AI players that die with a Bloodstone will no longer be renamed "Bloodrune"
-Single player test command -powerup now properly spawns runes
-Added a warning message for when the AI randoms Lanaya, N'aix, Invoker or Clockwerk
-Removed the "undroppable on cooldown" system for items (as in 6.53)
-Added the "$" symbol above creep kills on replays and for observers (as in 6.53)
-Changed AI item builds for Terrorblade (Overflow_GR) and Rattletrap (Green_Sliche)
-Updated Old Morphling's spell database to allow stealing Rattletrap's skills
Rev. 02
=======
-Changed the item consumeable code to an updated version of the original AI+ one that makes use of the new item system, which should fix the "return to fountain" bug with AI bots
-Made Clockwerk Goblin unpickable by AI
-Fixed Mana Void animation and damage
Rev. 01
=======
-First update to 6.53
-New item system implemented, so all item builds for AI heroes have been changed
-Disabled all AI scripts pertaining to Lanaya, hopefully this should allow players to choose her without crashing the game
-Updated AI Lycan to use new Howl ability
-Fixed timing on AI going to lanes in -rd
-It is now possible to pick heroes from the Fun Tavern when repicking or rechoosing
-Test command -lvlupall can have a number after it to have all heroes level up faster (i.e. "-lvlupall 25")
-Fixed a bug with Viscous Nasal Goo that made it unstackable when cast on AI heroes
-Changed the way gold distribution is coded to hopefully prevent crashes
-AI also get the same gold bonuses as human players in -em now if using -ng
-Updated -unstuck to use the implementation in 6.52
-Changed Eclipse implementation to that of 6.50 (no ministun)
-Changed Wild Axes implementation to that of 6.50
-Changed Land Mines implementation to that of 6.50 (detect floating heroes)
-Changed AI item routine for Deathmatch
-Fixed a small bug with Puck respawning with a slightly smaller model size after dying (heh)
6.53 Port of AI+ and Fun Tavern by BuffMePlz.
download here - revision 2
download here - revision 3
source: dotaportal.com
Dota all stars 6.43b version download
6.43b Changelog:
* Fixed some big performance problems lower end machines were having
* Fixed some rare bugs that caused heroes to not revive
* Fixed -swaphero, neutral creep spawn time and initial gold in -xl
6.43 Changelog:
* Added new mode -xl(Extended League Mode)
* Reworked the Roshan Terrain area for improved Sentinel accessibility (lots of miscellaneous tweaks and mechanics to that area have been done beyond simply terrain change)
* Fixed the multiple hero exploit
* Recoded the death timer. It is more accurate now (the display was off before, you don’t revive any faster than you used to)
* Items with armor bonuses no longer stack (Vladmir/Basilius/Assault)
* Fixed a bug with Satanic that was giving it extra life steal
* Fixed some bugs with Mekansm, Morphling Stat Change and Hand of God that caused the death timer to not properly show
* Added Bottle to the new secret shop
* Undid some of the Toughness Aura buff from last version
* Tinker no longer Rearms Arcane Ring
* Slightly reduced creep collision size due to the increased number in the last patch towards the end of the game
* Fixed Sentinel ranged creeps having slightly less regen than Scourge ranged creeps
* Mekansm and Bloodstone now tell the user when they fail to heal him properly due to stacking rules
* Watchers give slightly less gold (due to their new radiance vulnerability last patch)
* Fixed various typos
* Fixed Ring of Basilius ability from working on CotS and Essence Aura
* Song of the Siren properly sleeps units out of its vision
* Items that can be disassembled now tell you when you buy them
* Fixed a bug with chicken that lets you sell unsellable items
* Fixed Throne not providing the lifesteal capability that World Tree does
* Reduced Radiance damage bonus from 70 to 60
* Fixed Phantom Assassin’s Blink Strike range
* Death Board is on by default now (-don)
* Observer Wards last a little longer now
* Reduced Avernus’ movement speed by 5
* Temporarily disabled Meepo in -dm to fix some bugs
* Fixed the Doppelwalk and Lothar’s Edge “0!” text
* The icon for turning Rot off is now more obvious
* Changed Meepo Attribute Bonus from 40% to 25%
* Improved Unstable Concoction (When you cast it, you lock vision on the target while you channel)
* Various nerfs to Alchemist: Acid Spray AOE (700-550), Acid Spray Mana (120->160), Str/lvl (2.4->1.8), Int/lvl (1.5->1.0), Lowered health regen on level 1 ultimate, Greed Stack Duration (20->18), Greed Gold Cap (20->18), Movement Speed (300->290) but level 2 and 3 of his ultimate give him a minor boost back to his normal speed, Slight base armor reduction
* Fixed Cheese to heal the proper amount
* Fixed the creep spawn sound from happening too early in -mm
Thursday, July 10, 2008
dota all stars 6.50 version map !
Hero Changes:
-------------
* Removed manacost on Mana Shield activation
25->0
* Changed Leap cooldown to scale with levels
20 all levels->40/35/30/20
* Improved Juggernaut's movement speed
295->305
* Implemented a better silencing mechanism in the Black Hole area to ensure spells don't go through regardless of cast animation time
* Lowered Drow's Agility gain per level
2.9->1.9
* Changed Drow Ranger's Marksmanship ultimate
old marksmanship->adds 10/20/30 agi/level (like Great Fortitude)
* Increased Morphling's base damage
14->29
* Macropyre cooldown no longer increases per level
60/75/90->60
* Added an extra bounce to Chain Frost
6 (7 with Aghanim's Scepter)->7 (8 with Aghanim's Scepter)
* Reduced Sprint's damage amplification
20%->10%
* Increased Maledict AOE by 15
150->165
* Changed Spectre's Dispersion
4/8/12/16% for 100% damage->100% chance for 5/10/15/20% damage
* Redesigned Visage
* Improved casting range on Acid Spray
625->900
* Changed how Song of the Siren levels up
200/275/360 mana->200 mana
* Reduced cooldown on high level Shapeshift
160/150/140->160/145/120
* Improved armor on Enigma's Eidolons
0/1/2/2->2/3/4/5
* Reduced Expulsion cooldown and manacost
15/15/15/15 sec 100/110/120/130 mana->10 sec 75 mana all levels
* Improved Keeper of the Light's attack animation
0.55 sec damage point->0.3 sec damage point
* Improved Scattershot's damage range from 10-35 to 20-35
* Improved Alchemist base Intelligence and growth
17+1->25+1.8
* Slightly improved Psi Blades' spill width and range
40/80/120 range->50/100/150/200 range
* Improved Chemical Rage
5/10/15 ms, lasts 20 seconds, 200/400/600 hp, 3/6/12 mana/sec regen->60 ms all levels, lasts 25 seconds, 350/70/1050 hp, 3/7.5/12 mana/sec regen
* Increased Phantom Lancer's Strength gain
1.5/level->2/level
* Increased cooldown on Psionic Trap from 7 to 14 seconds
* Improved lifesteal on level 2 and 3 Insatiable Hunger
40/50/60%, 60 second cd->40/60/80%, 60/45/30 sec cd
* Reduced Replicate's manacost and cooldown
120 sec cd, 125 mana->80 sec cd, 25 mana
* Improved Troll's base movement speed
285->300
* Decreased Rampage movement speed bonus and cooldown
7/9/11% MS bonus with 90/80/70 seconds cooldown ->5/7/9% MS bonus with 55 seconds cooldown
* Improved Spirit Bear's Demolish
33% increase vs buildings->60% increase vs buildings
* Increased Lightning Storm cooldown by 2 seconds
5->7
* Reduced cooldown on level 4 Metamorphosis from 135 to 110 seconds
* Reduced Lina's movement speed by 5
300->295
* Improved Sand Storm
200/250/300/350 AoE and 0.3/0.6/0.9/1.2 invis delay time, 40 seconds cooldown->300/350/400/550 AoE and 0.6/0.9/1.2/1.5 invis delay time, 40/35/30/25 AoE
* Reduced the slow on Epicenter
0.4->0.3
* Improved range on Drow's Trueshot Aura
300->900
* Improved cooldown progression on Insatiable Hunger
60/60/60->60/45/30
* Reduced Sven's base armor
1.2->1
* Improved Enigma's movement speed
290->300
* Modified initial projectile speed and effect on Paralyzing Casks
--->Faster initial cask speed
* Improved Enfeeble
Damage reduction: 20/40/60/80%->30/60/90/120%
* Improved Auto Fire's area of effect and duration
125 AoE, 5 sec->200 AoE, 8 sec
* Reduced Queen of Pain's Blink range at early levels
1000/1075/1150/1150->700/850/1000/1150
* Improved Earthshaker movement speed
290->300
* Zombies now give a bit less bounty
37-51->24-38
* Reduced Gravechill's cooldown a bit
25 sec->18 sec
* Increased Primal Roar cooldown a little bit
60 sec->70/65/60 sec
* Eclipse damage is based on Lucent Beam level and doesn't ministun
* Lucent Beam ministun duration increases per level (0.6 level 4 up from a constant 0.01)
0.01 sec->0.01/0.1/0.3/0.6
* Lowered Eclipse mana cost and gave it constant cooldown progression
250/350/450 mana, 140/120/100 sec->150/200/250 mana, 140 sec
* Increased Lucent Beam casting range and lowered manacost slightly
600 range, 95/110/125/140 mana->800 range, 90/100/110/120
* Improved cast range on Expulsion and Fire Storm
750 range->1000 range
* Improved Ravage a little (it became slightly less effective with the impale recodes)
1.2/1.5/1.8 sec stun->1.5/1.8/2.25 sec stun
* Reverse Polarity cooldown is now the same all levels
120/110/100 sec->120 sec
* Changes Queen of Pain's blink cooldown from 12/9/7/5 to 12/10/8/6
* Removed truesight from Spin Web
* Added some extra movement bonus on higher level Spin Web
20% increased movespeed->20/23/26/29% increased movespeed
* Improved Keeper of the Light's movement speed
305->315
* Improved Storm Spirit's base armor
-1->2
* Lowered Mirror Image cooldown slightly
60 sec->50 sec
* Improved slow on Drunken Haze
10/12/15/17% slow, 50/50/50/75 mana->10/14/18/22% slow, 50 mana
* Improved movement bonus on Witchcraft
2/4/6/8% increase->3/6/9/12% increase
* Lowered Searing Arrows cooldown
4/3/0/0 sec->2/2/0/0 sec
* Improved Reaper's Scythe leveling a bit
200/340/500 mana, 150/120/70 cooldown->150/340/500 mana, 100/85/70 cooldown
* Changed Purification damage type to Pure
Spell/Normal (reduced by spell resistance + armor)->Hero/Magic (reduced by nothing)
* Lowered Axe's starting Agility and increased his starting Strength
19 str, 22 agi->25 str, 20 agi
* Lowered Death Coil cooldown
11 sec->7 sec
* Improved Undying's base armor
1->5
* Improved Meepo's base Strength
17 str->23 str
* Rebalanced Pit of Malice
24 cooldown, disable lasts 0.75/1.5/2.25/3 sec->24/21/18/15 cooldown, disable lasts 1.5/2/2.5/3 sec
* Increased AOE on Firestorm
300 AoE->400 AoE
* Reduced the search area for Omnislash
575 AoE->450 AoE
* Changed Bloodrage stats a bit
2/4/6/8 hp/s->20/15/10/5 hp/s
* Lowered level 1 Mana Void manacost
175/225/275 mana->125/200/275 mana
* Lowered Exorcism's damage return threshold and cooldown
120 cooldown, 1000 damage threshold->100 cooldown, 500 damage threshold
* Restored Bone Fletcher's old Wind Walk speed bonus
7/14/21/28% increase->10/20/30/40% increase
* Lowered Geminate Attack cooldown
7/6/5/3.5 sec->6/5/4/2.5
* Slightly improved how Medusa's Purge levels
12 cooldown->12/11/10 cooldown
download links:
link 1
link 2
link 3
link 4
Source: getdota.com
Wednesday, July 9, 2008
Dota - all u need to know !

What is Defense of the Ancient (DotA)?
Defense of the Ancient which is commonly known as DotA is a custom map made for Warcraft III through Blizzard Map Editor. It was originally authored for Warcraft III: Reign of Chaos which was later unofficial remake for Warcraft 3 expansion pack, Warcraft III: The Frozen Throne (TFT). Today's version of DotA map is the DotA AllStars, currently being maintained by IceFrog and his fellow development team.
Where do I get woods for the recipe item?
My mailbox was recently flooded by this question and I guess its about time to make this part of the fact. The wood shown on certain recipe scroll actually represent nothing! The item will be automatically converted into the item once every parts that is needed for that recipe is placed in the same inventory. Bottom line, woods is not used in DotA AllStars gameplay.
What is the basic requirement to play DotA AllStars?
In order to play DotA AllStars, you will need a Warcraft III: Frozen Throne installed in your PC and well, the most updated version of it to prevent any ungrateful event such as map loading failure and errors. The latest client version is 1.21.
Heroes is a unit that were brought under your control in order to accomplish your mission. A hero can be selected when player starts the game through the Hero Tavern that located at the bottom left corner of your base for the Sentinel side and as for the Scourge player, the Tavern is located at the top right corner of your base.
What are the 3 common stat attributes ?
They are strength, agility and intelligence just as how they work for Warcraft III. Each hero will have a primary stats attribute (either one of these 3 attribute). These primary attribute will result in bonus attack points when that particular attribute is raised. Here is the common explanation on what these attribute does.
| Strength | Each point increases your total hit point (HP) and the hit point regeneration rate. | |
| Agility | Each point increases your attack speed and armor. | |
| Intelligence | Each point increases your mana point (MP) and mana regeneration rate. |
Where is the Leragas The Vile (Hidden Shop)?Leragas The Vile or also known as the Hidden Shop since Defense of The Ancient for Warcraft III: Reign of Chaos was first made. It was placed along the river path with some hidden forest passage that will collapse when someone gets near. Somehow, in DotA AllStars, it was remade and placed on both side of the team's forest. Its rather hard to explain the location verbally, so I've highlighted the location on this map in white
Where is the Sagarel The Evil (Hidden Shop)?It is rather hard to explain the location verbally, so I've highlighted the two location of 'Sagarel The Evil' on this map in white.
Source: dotaas.com
Dota Game modes !!
Only usable by Game host:
| -allpick -ap | Everyone may pick heroes from any tavern. Incompatible with allrandom, teamrandom, leaguemode, moderandom, voterandom, and reverse. |
| -allrandom -ar | Every player gets a random hero from any tavern. Incompatible with allpick, teamrandom, leaguemode, voterandom, moderandom, and reverse. |
| -moderandom -mr | Randomly picks a mode from ar, ap, tr and normal pick. Incompatible with allrandom, allpick, teamrandom, leaguemode, voterandom, reverse, and deathmatch. |
| -leaguemode -lm | All forms of random are disabled. 10 players required. The teams will pick in alternating orders, one team picking one hero, the other team picks two heroes, the first team picks two heroes, the other team picks two heroes, the first team picks their two last heroes, the other team picks their last hero. (1-2-2-2-2-1). The team which has the first pick is random. Incompatible with allrandom, allpick, mirrormatch, teamrandom, deathmatch, moderandom, allagility, allintelligence, allstrength, itemdrop, nopowerups, supercreeps, easymode, duplicatemode, voterandom, samehero, and reverse. |
| -voterandom -vr | Three random matchups will be chosen, and each players gets to cast a vote on which of the three matchups they want, using "-option #" where # is 1, 2 or 3. Needs an even amount of players on each team to be activated. Incompatible with leaguemode, allrandom, mirrormode, teamrandom, deathmatch, moderandom, allagility, allintelligence, allstrength, samehero, and reverse. |
| -reverse | The Sentinel's players pick the Scourge's team and the Scourge's players pick the Sentinel's team. Needs an even amount of players on each team to be activated. Incompatible with allpick, allrandom, teamrandom, moderandom, leaguemode, voterandom, deathmatch, and samehero. |
Secondary game modes:
Only usable by Game host:
| deathmatch -dm | If you die, you will have to pick a new hero once you can respawn. Deathmatch must be selected before any primary game mode to work. If a random primary mode was selected, you will recieve a hero according to that random mode. A team loses if it has 36 deaths, or if its ancient is destroyed. Incompatible with allintelligence, allagility, allstrength, teamrandom, leaguemode, moderandom, voterandom and samehero. |
| -itemdrop -id | When you die, a random slot in your inventory will drop whatever it holds. You no longer lose money when dieing. Incompatible with leaguemode. |
| -supercreeps -sc | Every now and then, a super creep may spawn for each side and follow the creeps in either lane. The weakest supercreep is the siege golem, a bit stronger is the scary fish, and the ancient hydra is the strongest one. Incompatible with leaguemode. |
| -easymode -em | Towers are weaker, experience is gained faster, and you get more periodic gold. Incompatible with leaguemode. |
| -nopowerups -np | No runes will spawn. Incompatible with leaguemode. |
| -allagi -aa | Only agility heroes may be chosen. Incompatible with allstrength, allintelligence, deathmatch, voterandom and leaguemode. |
| -allint -ai | Only intelligence heroes may be chosen. Incompatible with allstrength, allagility, deathmatch, voterandom and leaguemode. |
| -allstr -as | Only strength heroes may be chosen. Incompatible with allagility, allintelligence, deathmatch, voterandom and leaguemode. |
| -shuffleplayers -sp | The teams will be randomly shuffled. This includes which colour you have and which side you are on. Compatible with all other modes. |
| -mirrormatch -mm | mirrormatch: Requires that both teams have the same number of players. After one minute, each player pair (blue - pink, teal - gray, purple - light blue, yellow - dark green, orange - brown) will have their heroes replaced with either one of the two they had. In the end, each player pair has the same hero, and both teams have the same matchup. Incompatible with samehero, voterandom and leaguemode. |
| -duplicatemode -du | The same hero can be picked, or randomed, by multiple players. Incompatible with leaguemode. |
| -samehero -sh | All players will have the hero that blue picks. Incompatible with mirrormatch, voterandom and leaguemode. |
Fun mode:
Has to be typed seperately within 15 seconds of game commencing :
| -wtf | When an ability is used, all cooldowns are reset and your mana is set to full. Certain triggered abilities will seem as if they have no cooldown, but will not have any effect until the time which it would normally be cooled down has passed. (One example is Borrowed Time) |
Credits to: Malle
Source: dotaas.com
Dota all stars 6.52d map download
World of Warcraft v6.52d 6.52d Changelog
* Fixed a major exploit that has been discovered very recently
Notes: Both 6.53 and the official map translation project (Korean/Chinese/Russian for now) are almost ready.
6.52c Changelog
* Changed some bounty values on Transmuted neutral creeps when using Hand of Midas
* Significantly lowered Ancient of Lore and Temple of the Damned’s armor and increased their HP regeneration (15->5 armor, 2.5->20 HP/sec)
* Fixed a minor bug with Juxtapose
* Fixed some bugs with -pm
* Fixed a bug with capturing a rune using a Bottle from a leaver
* Fixed a minor bug when trying to form Satanic on courier.
* Infest now properly dispels buffs when you go in a unit
* Fixed Marksmanship hotkey
* SinglePlayer’s test commands -lvlup and -refresh now work for multiple heroes
* Siege units now get a minor bonus when the respective range rax (Temple of the Damned/Ancient of Lore) is destroyed
* Fixed Meepo with Aegis of the Immortal
* Fixed some aggro problems with one of the scourge neutral camps
* Fixed an issue with buying an item on a unit as it was dying that resulted in a tome version of the item appearing
* Fixed multiple Dagons with different levels not sharing cooldown
* Fixed a bug with Sandstorm that caused various game glitches with Blackhole and Spectral Dagger
* Fixed a potential suicide issue with Fatal Bonds
* Fixed a minor glitch with Maelstrom triggering Perseverance’s cooldown
* Improved cast range and cooldown on Plague
* Changed Soul Rip allied damage to hp loss to prevent it from dispelling consumables
* Improved damage progression on Slithereen Crush
* Fixed a bug with Morphling in -dm when spawning with melee bashers
* Fixed the recent Morph not transfering stats at proper speed at levels 2 and 3 (DonTomaso)
* Increased Howl’s duration
* Fixed a bug when combining -sd and -du game modes
* Fixed -music from affecting other players
* Removed leaver hero icon when using -kickafk
* Lowered Bounty Hunter’s Wind Walk cooldown
* Fixed an exploit with Time Walk
* Fixed an old rare bug involving Sprout and Spirit Bear
* Fixed a potential bug when healing with Bottle near the fountain
* Fixed a bug with captured rune not expiring when using allied shared Bottle
* Fixed a bug with Spirit Bear dying with bottle in -dm
6.52 Changelog
===============
* Rewrote all item code and systems. It now supports things like properly tracking item ownerships, fusing recipes with a full inventory as well as fixing a lot of older miscellaneous bugs and usability issues, and setting groundwork for other things in the future
* Fixed all CustomKey problems. All hotkeys in the game can now be properly remapped to any other hotkey
* Map strings are now properly allocated to allow players with different language versions to play with each other without having to download multiple maps themselves. This means, for example, that you can play or watch games with your English version of the map with someone using a Chinese, Korean or Russian translated version of the map without any problems. The maps for the other languages will be posted on getdota.com alongside the English version for each release
* Lowered side angles on Bristleback
* Agility Morph and Strength Morph can now be clicked on directly for one-time use
* Morph interval is smoother when it levels (same overall rate though)
* Improved Elder Form attack animation
* Improved cooldown progression on Soul Rip
* Rewrote Timewalk to keep constant speed (so its not slow motion when you click nearby)
* Dark Rift can now be cast by targeting minimap
* Increased AutoQuills release requirement on Bristleback from 200 to 300
* Improved cooldown progression on Primal Split
* Improved initial AI on Dopplewalk image to make it less obvious when it’s created
* Sonic Wave cooldown no longer improves per level in non-scepter form
* Reduced Reverse Polarity AOE a little
* Reduced Dragon Knight’s Breathe Fire manacost
* Undid a portion of the cooldown buff done on Elder Dragon Form last version
* Increased Huskar’s attack range from 350 to 400
* Lowered Puck’s attack range from 600 to 550
* Increased level 2 and 3 Purge’s damage to summoned unit
* Lowered Faceless Void’s strength gain
* Improved Faceless Void’s cast animation time
* Increased level 3 Insatiable Hunger cooldown
* Lowered Sand King’s base armor
* Improved cooldown progression on Spirit Bear
* Lowered movement speed on Beastmaster’s Hawk
* Increased Abaddon’s movement speed slightly
* Scream of Pain manacost is now constant on all levels
* Increased Primal Roar cooldown by 10 seconds
* Lowered Living Dead bounty and increased their magic resistance
* Decreased Timelapse cooldown
* Increased Immolation damage on level 3 Primal Split’s Fire panda
* Lowered Sven’s agility gain
* Improved Huskar’s attack animation time slightly
* Scaled the movement bonus on Chemical Rage (lower at level 1, level 3 remains the same)
* Lowered Scepter upgraded Doom’s cooldown
* Increased cast range on Drunken Haze
* Changed Fatal Bonds from damage to HP loss (numbers adjusted to keep it at the same effectiveness)
* Lowered Medusa’s attack animation time
* Lowered Will O’ manacost
* Undid manacost change on Level 1 Reaper’s Scythe
* Slightly reduced Rikimaru’s cast animation time
* Scattershot gives vision on the area it is cast on
* Flesh Heap now works with denies
* Lowered cast range on Neutral Dark Troll’s Ensnare
* Increased cooldown on Neutral Dark Troll’s Raise Dead
* Items now have muted form when carried by non-owner (aside from a few exceptions like regeneration and leaver items). -pm can be used if you want to allow pooling in your games
* Improved basic item’s descriptions layout and presentation (133979)
* Flying Courier cannot carry Observer Wards from enemy base
* Lowered transmute bounty on previously untransmutable creeps (lvl 6)
* Change Sange and Yasha recipe costs and bonuses it gives as well as fixing some minor inaccuracies with it
* Flying Courier can no longer carry Aegis
* Added Blades of Attack to the Goblin Shop
* Increased the Fountain’s bottle autofilling range
* Increased Diffusal Blade’s agility bonus by 5 (carries through to Manta Style)
* Lowered Black King Bar duration slightly
* Increased HP loss rate when Armlet is activated
* Improved Lina’s projectile and visuals (170933)
* Added allied only overhead cast effect for Assassinate (203083)
* Listed maximum targets for Wrath of Nature in the tooltip (212395)
* Added special effect when Berserker’s Blood is stacked at a high level (176376)
* Added special overhead allied-only text to show duration while channeling Unstable Concoction (196859)
* Added a sound effect when Culling Blade kills a hero
* Added new Power Treads icons for the agility and intelligence versions (207886)
* Added an allied-vision only visual effect for Weave (139374)
* Lowered volume on creep horn sound
* Improved Dragon’s Tail’s visual effect (192582)
* Added a new visual effect for Soul Assumption
* Improved King Leoric’s visual effects (180737)
* Changed Mana Void visual effects (211058)
* Removed status buff icon for Hunter in the Night when it isn’t affecting him
* Puck and Clinkz now have a chance to get an alternate “fun name” like Ursa
* Fixed a fatal error problem when upgrading Flying Courier after reloading from saved game
* Fixed some overhead text effects that would show through fog of war
* Fixed a bug when either of Rot, Sand Storm or Storm Seeker are in the same area
* Rewrote Juxtapose and Dopplewalk image creation to fix a rare minor bug
* Fixed a minor bug with moving Lothar’s Edge while not in cooldown
* Fixed an exploit with Lanaya
* Fixed Phantom Edge to properly stack with Magic Resistance like the others
* Fixed a bug with Primal Roar that could occur when used on blinkers
* Fixed a control loss issue in recent versions with Sand King when Burrowstriking
* Rewrote Reverse Polarity to fix some rare issues with it stunning but not pulling
* Fixed some minor bugs with Assassinate
* Fixed World Tree and Frozen Throne towers not sharing bounty with allies
* Fixed Sand Storm not affecting sleeping neutrals properly
* Fixed the interruption requirement to leveling up Storm Seeker
* Fixed a minor bug with the damage of Invoker’s Tornado not syncing accurately with the cyclone effect
* Fixed a minor bug with Dagger and Aegis creating blank dummy items in base
* Fixed Centaur’s Return from triggering off on ally attack order
* Fixed a rare issue with not properly creating Haunt images (DonTomaso)
* XL Mode changed to have 4 hero removals per side instead of 3
* Minimap now does a special ping to allied players when a unit uses Scroll of Teleportation or Boots of Travel
* Improved Scroll of Teleportation code to armor enhance the building you are teleporting to when you click in the area instead of only when directly clicking on the target
* Various other map performance optimizations
* Added lots of music modes. You must have music enabled to use these. Use ‘-music xxx’ where xxx is one of the following added options: off, random, nightelf1, nightelf2, nightelf3, human1, human2, human3, orc1, orc2, orc3, undead1, undead2, undead3, other1, other2, other3, other4, other5
* Added a new mode -poolingmode(-pm) to allow pooling
* -lvlup now allows a number after it to level up faster in test games
* Reduced delay on End Game scoreboard for Sentinel victory
* -roll without specified number now does it out of 100
* Added command -list for use in -sd to show the pick options again
* Changed follow allied unit range to move closer to the target
* Restored and fixed previous issues with -unstuck
* Added a time delayed warning message when the game is in -test mode (some people have been abusing private chat to activate it before using -ah to clear the screen in order to use test commands to cheat without anyone knowing)
* Added commands -rollon and -rolloff incase people spam with roll. Default is on
* Added single player commands -killall/-killsent/-killscourge (169041)
* Added a new mode -observerinfo(-oi) to display extra information for game broadcasters/observers when you hover over player heroes
* Initial creep waves in -ap now spawn 30 seconds later
* Added single player test command -time xx to set the time of day
* Improved the text display on courier death
* Added a new single player or -test mode subcommand (-noherolimit) that lets you get multiple heroes, primarily for video editors that have been requesting it
* New Invoker story from the contest (Ike_Ike)
Latest Warcraft DotA Map v6.52d Download Links
Link 1
Link 2
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Link 4
Source : getdota.com